Dungeons & Dragons Group The Hague 

Chapter 1

And so it begins:

The party re-assembles after a few years to come to the aid of Grallach the Ranger, an old party member who with his earnings has opened the inn The Dancing Dog. He has a debt to a loan shark named Emmerence Thailone.


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Emmerence Thailone sends the party on a mission to retrieve a Mystic Artifact from the lands of Avalon. In exchange he will reward the party 10.000 gold pieces and drop Grallach's debt. He wants all the other items that we find in Avalon as well. Most likely he wants it desperately because he also sends three other parties after it.

He advises us to travel to the city of Deanardas to meet with one of his contacts by the name of Fergus Ton.  

The Journey begins

The party sets off on its epic journey not yet knowing the wonders and dangers they will face. After a week travelling they stumble upon a prison convoy of the Lionars. Deciding to travel together they are attacked by orcs. Max the party rogue decides to free a rogue by the name of Danel. Maxx hides it from the rest of the party.

Two days later Danel reappears to free the rest of the prisoners, Maxx aides him again, while the rest of the party sleeps.

Weeks later the party find itself attacked by rogues dressed up as Elves. They are dealt with and the party realizes that these rogues are responsible for upsetting the woodcutters. They are lead by an evil party; following their tracks the party finds a fake elven camp. The tracks lost, the party returns to the woodcutters camp to tell them of the situation and convince them the Elves are impostors. The following day there is another attack of the 'elves' and the party rushes out to defend the woodcutters. From one of the 'elf' bodies they find proof they are part of a mercenary guild, the King's Arms. 

Having the proof the party goes and finds the real Elves. They inform the Elves and are thanked for their help. And so the party travels on to Deanardas.

Deanardas

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The party arrives in Deanardas, proud capital of Grand Grennalda. The party looks in wonder at the ornate carvings and personal flags and heraldry. They resist the many merchants with beautiful and exotic wares from around Tilea. 

But they have a mission, find Fergus Ton. The party quickly discovers he poses as the toilet cleaner of one of the fanciest inns in Deanardas. He informs the party that the mystic item is known as the Crown of Imbarael; sadly he knows nothing about its abilities. The Crown can be found in the treasure vault in the Temple of Imbarael in Avalon.

Sadly the party discovers Avalon is the lost city of the Daranthar Empire. An ancient wizard empire that was destroyed by her sister nation the Saranthar empire. It now lies in the Marsenlands, a barren and inhospitable land full of orcish hordes. Fergus Ton tells the party they should go to Olgath to find a scout. 

The party leaves sparkling Deanardas and travels to Olgath. On its path they meet an elven wizard named Eurendur Culnamo. He saves the party from a group of Demons. Eurendur tells the party to seek Rico the Rogue, if told that it's a special mission from the stars, he will help find a good scout.

Confused by these words the party continues to Olgath, were they find Rico in an inn. Rico tells the party to seek Grotslight Follon. They find Grotslight in an inn, but sadly he is already hired by another party. The group tries to discuss with the other party but this escalates in a bar fight. Grotslight tells that there are other guides in Slagtherome. The only city in the Marsenlands, problem is it is an Orcish city.

The party heads to Slagtherome.

Navigation

To The Campaign: /index.html
To Chapter 2: /chapter-2.html