Dungeons & Dragons Group The Hague 

Chapter 3

Orcs, Evil Party, what else is new

The party takes no time in leaving Slagtherome, but only a few miles outside the city they find their next problem the big Red Dragon Tribe has decided to seek revenge against the party for pissing them off earlier on their travels. As they surround the city the party has no choice but to fight, which fails miserably. Able to flee with the fly spells of Desiderius they head to Avalon and lose the orcs.

Hoping they can finally travel for awhile without ambush or attacks, the party quickly realizes this is impossible in the Marsenlands. At a site named Two Hills they are ambushed by the evil party and have no choice but to retreat. After having set up camp the party is challenged by a orc on behalf of the evil party. They accept to fight next day and fully buffed and readied the party walks out on the accepted area and sees the party in the distance. A charge from Aneirin and Maxx quickly shows a problem, they are illusions. Angry and frustrated the party continues on to Avalon. And when all the buff spells had long ended the party is attacked again. This time they are able fight off the evil party, killing the orcs and the wand wielder wizard in the process. One of the orcs had survived and takes the party to Avalon. 

The edge of Avalon

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As promised the orc takes the party to the edge of Avalon. Once a beautiful and lush empire now it is a desert barren of life. As the party wanders through the sand Berrit suddenly turns into his twin brother Damien. Damien tells the shocked party that Berrit is now in his head. So Berrit wasn't crazy after all. Something very strange must have happened at the time they died and we found them in the flower field. 

After some time the party find a statue and as they start examining it they find an entrance to a dungeon. Hoping to find more clues to where the Temple of Imbarael is situated they enter. As they enter and follow the hallway the ground gives way and they fall in a pit filled with water. Thanking whichever god they believe in they are able to get out. As they move on they are astounded to see a torture chamber. In the middle there stands a menacing looking spell, Aneirin is unable to resist its evil pull and finds himself sitting in it. As sharp pains travel through him, Maxx is able to stop the trap. The party decides to stop this evil artifact and throw it in the pit. Pressing onwards through a room of which darkens the parties hearts with fear, which they are able to resist, they find a inactive portal. 

Continuing in the dungeon they find a Library with a Quasit, a small demon. The demon helps the party as he is bound to do so by the room. He tells of Hector, leader of the Saranthar Empire who attacked the good portal builders of the Daranthar Empire. Desiderius finds Hectors wizards book and Cyan finds a book of portals and how to activate inactive portals. As they leave Aneirin sets the library on fire, to prevent further evil use, which angers Desiderius greatly. But the library has one last surprise, as they exit the room a demon appears. It is vanquished with some difficulty and the party returns to the portal room.

With the use of a lot of transportation spells the portal reactivates, shedding an eerie light into the room. The party has no choice but to step through, assured by Cyan's knowledge of portals.

Navigation

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