Dungeons & Dragons Group The Hague 

Chapter 2

The road to Slagtherome

The path to Slagtherome is long and dangerous; the party fights many orcs as they travel onwards. During one of the fights the party finds itself split up and is unable to find the others.

Continuing onwards the party suddenly feels the ground tremble and a brown dragon emerges from the ground. A difficult fight ensues. But the party proved superior and the Brown Dragon fell to the ground. Searching the area they find a hidden outpost, lost for centuries. In it they find a teleportation room. Ivril uses it to return to Deanardas to sell some items and restock in supplies. Teleporting is very dangerous in the Marsenlands but this construct does it without error. After some much needed rest the party continues on to Slagtherome.

Berrit arrives

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The road continues to show her surprises. To the parties shock they find a bed of purple and blue flowers in the marshes. Shuffling around it is an Ooze. The party takes out their weapons again and soon the Ooze is vanquished. To their even greater surprise they find a man named Berrit. The Marsenlands clearly took its toll as he believes he and his brother are both in his head. Berrit tells he is a member of one of the other parties that was send by Emmerence Thailone. They were attacked and killed by an evil party.  Somehow he was able to survive, how remains a mystery. Berrit happily joins forces to go and fight the evil party.

The party is reunited as the others had continued on the road. There they find a merchant from the One Hundred and Eight Swords. The party decides to travel together with him and his Ogre guards. This co-operation quickly ends when Aneirin discovers the merchant is a slave trader. Taking arms for this just cause the merchant and his Ogres are defeated and the slaves freed. The slaves, a group of elves, tell they are the fourth party send by Emmerence Thailone. They are thankful for their rescues and the party decides to protect them on the way to Slagtherome.

Unknown to the party they are spied upon by the evil party and while travelling are suddenly beset by a red dragon and some orcs. The Orcs are quickly dispatched but the dragon escapes. 

Slagtherome

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Slagtherome can hardly be called an city; most of the buildings are tents with an occasional building from wood or stone. The local lord, The Eye, has ensured that crime and fights are frowned upon. The city is considered neutral to all tribes and warbands, tribal conflicts are not permitted. 

And so the party arrives at Slagtherome, Ivril quickly finds herself troubled as elves are usually attacked on sight. She has no choice but to travel heavily cloaked. The party is then surprised to stumble upon the Drow from the evil party they are hunting. He offers a deal which is quickly refused. As a gesture of his "good will" he kills Maggot, the party's guide. 

The party discovers the Drow's inn. They decide to start a riot against the Drow, which almost works but when the riot arrives the Drow already fled. The Rock, the party's other guide, confesses he does not know the location of Avalon but helps to find someone who knows. This offer quickly ends by an arrow, shot by two orcs on a rooftop. The party hunts the two orcs down, kills one and catches the other. He tells he is from a company led by a orc named Zaric and is hired by the evil party. When he starts telling about the evil party he also finds an arrow in his brains, shot by two orcs and a half-elf warlock. The party kills the orcs but the warlock escapes.

In one of the few inns in Slagtherome Berrit spots one of his other party members. Cyan, a cleric of Cyan, the God of Portals. He also escaped and agrees to team up as the party is on the same mission anyway. 

The saved slaves, Eol Sorrowleaf, Arvin Moonshaddow, the elves and Fosco the halfling decide to return to civilization. The elves head to Falfarren and the halfling goes to Deanardas, they vow to help the party if they ever need it. Fobius, one of the party members decides to help the hill giant that owns the inn the party stayed in. Duncan, another party members leaves to pursue a strange clue, he is never seen again. 

The Eye supplies the party with a map to Avalon and so the party is ready to continue.

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